﻿using System;
using System.Collections.Generic;
using System.Text;

using Core.Battle.AbilityBehavior;

namespace Core.Battle.EntityController
{
    public class DummyController : IEntityController
    {
        IEntity dummy;

        public DummyController(IEntity dummy)
        {
            this.dummy = dummy;
        }

        public Ability GetAbility(List<IEntity> opponents)
        {
            AbilityDef def = new AbilityDef("Hit");
            def.behaviors.Add(new Instant(-5, EntityChangeValue.HP));

            Ability hit = new Ability(dummy, opponents, def);
            return hit;
        }
    }
}
